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Oct 23, 2026
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MUSC 1132 - Music in Film, Television and Gaming Credits: 3
Catalog Description A historical survey and the study of the function and development of music in popular media forms: film, television, and video/computer gaming. This course will be focusing on music’s effect on drama/expression and how it has influenced popular culture.
Recommended Skills, Abilities, or Coursework: No musical performance ability required. College level reading and writing
Minnesota Transfer Curriculum (MnTC) Goal Area(s) fulfilled: Goal 06C: The Humanities and Fine Arts
Additional fee to student: No
Learner Outcomes
- Identify historical periods in music as it relates to music in film, television and video/computer gaming.
- Demonstrate an understanding of “diegetic”, “intradiegetic”, and “extradiegetic” music, and how these relate to the use of music in the media.
- Recognize different musical genres used in the media and identify their significance.
- Demonstrate an understanding of “linear” and “non-linear” music, and how they pertain to music in the media.
- Identify historical trends in the use of music in the media, comparing them to trends in other musical genres (i.e. opera).
- Identify major composers in the areas of film, television and gaming music, and recognize their historical and stylistic influences.
Major Areas of Course Content
- Historical survey of music in film
- Historical survey of music in television
- Historical survey of music in electronic/computer gaming
- Historical survey of 20th century western music, comparing its relationship to media music
- Analyzing of compositional techniques used in the creation of media music
- Writing about music and its use in various media forms
- The elements of music
- Active listening to music in the context of the media for which they were produced
Credit for Prior Learning Options No credit for prior learning option is available for this course.
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